Class 10 › Science › Chapter 9

Light: Reflection and Refraction

Laws of reflection, image formation by spherical mirrors, the mirror formula, refraction and refractive index, image formation by lenses, the lens formula and power of a lens.

1. Reflection of Light
  • Light seems to travel in straight lines (a ray). A small source casts a sharp shadow of an opaque object. For very small objects, light bends around them (diffraction) and the ray model fails.
Laws of reflection (i) Angle of incidence = angle of reflection.
(ii) The incident ray, the normal at the point of incidence and the reflected ray all lie in the same plane.
These apply to all reflecting surfaces, including spherical ones.
Plane mirror image: virtual, erect, same size as the object, as far behind the mirror as the object is in front, and laterally inverted.
2. Spherical Mirrors and Important Terms
Concave

Curved inwards

Reflecting surface faces the centre of the sphere. Converges parallel rays; C and F are in front of the mirror.

Convex

Curved outwards

Diverges parallel rays; rays appear to come from F, which is behind the mirror (as is C).

TermMeaning
Pole (P)Centre of the reflecting surface (on the mirror)
Centre of curvature (C)Centre of the sphere the mirror is a part of; not on the mirror
Radius of curvature (R)Radius of that sphere; PC = R
Principal axisLine through P and C; normal to the mirror at P
Principal focus (F)Point where rays parallel to the axis meet (concave) or appear to diverge from (convex)
Focal length (f)Distance PF
ApertureDiameter of the reflecting surface (taken much smaller than R)
RelationR = 2f  (F lies midway between P and C)
  • A concave mirror held towards the Sun forms a tiny, bright, real, inverted image at F, which can burn paper (never look at the Sun through it).
3. Image Formation by Spherical Mirrors
Concave mirror
Object positionImage positionSizeNature
At infinityAt FHighly diminished, point-sizedReal, inverted
Beyond CBetween F and CDiminishedReal, inverted
At CAt CSame sizeReal, inverted
Between C and FBeyond CEnlargedReal, inverted
At FAt infinityImage not formed (parallel reflected rays)
Between P and FBehind the mirrorEnlargedVirtual, erect
Convex mirror
Object positionImage positionSizeNature
At infinityAt F, behind the mirrorHighly diminished, point-sizedVirtual, erect
Between infinity and PBetween P and F, behind the mirrorDiminishedVirtual, erect
Uses: concave

Beams and magnifying

Torches, search-lights, headlights (powerful parallel beam); shaving mirrors and dentists' mirrors (enlarged image); solar furnaces (concentrate sunlight).

Uses: convex

Rear-view mirrors

Always give an erect, diminished image and have a wider field of view, so the driver sees a larger area than with a plane mirror.

  • Concave mirror gives an erect and enlarged image only when the object is between P and F.
  • A convex mirror can show a full-length image of a large object (Agra Fort mirror facing the Taj Mahal).
4. Ray Diagram Rules (Use Any Two)
Incident rayConcave mirrorConvex mirror
Parallel to principal axisReflects through FAppears to diverge from F
Through F (concave) / directed towards F (convex)Reflects parallel to axisReflects parallel to axis
Through C / directed towards CReflects back along same path (falls along the normal)Reflects back along same path
Oblique ray at PReflects obliquely, making equal angles with the principal axis (laws of reflection)
  • The image of a point is where two reflected rays intersect (real image), or where they appear to meet when extended backward (virtual image).
5. New Cartesian Sign Convention (Mirrors)
  • Pole P is the origin; the principal axis is the x-axis.
  • The object is always placed to the left of the mirror (light falls from the left).
  • Distances along the axis are measured from the pole. Right of the origin: positive. Left: negative.
  • Heights above the axis: positive. Below: negative.
QuantityConcave mirrorConvex mirror
Object distance uNegativeNegative
Focal length f (and R)NegativePositive
Image distance vNegative (real), positive (virtual)Positive (virtual)
6. Mirror Formula and Magnification
Mirror formula1/v + 1/u = 1/f   (valid for all spherical mirrors, all object positions)
Magnificationm = h′/h = −v/u
h = object height (positive); h′ = image height (positive for virtual, negative for real images).
m negative → real, inverted. m positive → virtual, erect.
Worked example 1 (convex mirror)
R = +3.00 m, so f = +1.50 m; bus at u = −5.00 m. 1/v = 1/f − 1/u = 1/1.5 + 1/5 = 6.5/7.5 → v = +1.15 m (behind the mirror).
m = −v/u = −(1.15)/(−5.00) = +0.23: image is virtual, erect and diminished (0.23 times).
Worked example 2 (concave mirror)
h = +4.0 cm, u = −25.0 cm, f = −15.0 cm. 1/v = 1/f − 1/u = −1/15 + 1/25 = −2/75 → v = −37.5 cm: screen 37.5 cm in front of the mirror; image real.
m = −v/u = −(−37.5)/(−25.0) = −1.5, so h′ = m × h = −6.0 cm: real, inverted and enlarged.
7. Refraction of Light
Refraction: change in the direction of light when it travels obliquely from one transparent medium to another, caused by a change in the speed of light.
  • Everyday effects: a tank bottom appears raised; a pencil in water appears bent at the surface; letters under a glass slab appear raised; a lemon in water looks bigger; a coin hidden at the edge of a bowl becomes visible when water is poured in.
  • Rarer to denser (air to glass or water): light slows down and bends towards the normal. Denser to rarer: speeds up and bends away from the normal.
  • If the ray is incident normally (along the normal), it goes straight without bending.
  • Rectangular glass slab: refraction at both faces is equal and opposite, so the emergent ray is parallel to the incident ray, only shifted sideways (lateral displacement).
Laws of refraction (i) The incident ray, refracted ray and the normal lie in the same plane.
(ii) Snell's law: sin i / sin r = constant (for a given colour of light and given pair of media), 0 < i < 90°.
8. Refractive Index
Refractive index of medium 2 w.r.t. medium 1n₂₁ = v₁ / v₂ = sin i / sin r

Absolute refractive indexnm = c / v = (speed of light in vacuum) / (speed of light in the medium)
  • Speed of light in vacuum: c = 3 × 10⁸ m/s; in air it is marginally less; in glass or water it is considerably lower.
  • Typical values: water 1.33, crown glass 1.52, kerosene 1.44, diamond 2.42 (highest in the table), air 1.0003 (lowest).
  • Meaning of n = 2.42 (diamond): the ratio of the speed of light in vacuum to that in diamond is 2.42; light in diamond travels 2.42 times slower.
  • Optical density: the medium with the larger refractive index is optically denser. This is not the same as mass density: kerosene is optically denser than water but has lower mass density. Light travels faster in the optically rarer medium.
  • Worked example: glass n = 1.50 → v = c/n = 3 × 10⁸ / 1.50 = 2 × 10⁸ m/s.
  • Air to water: light bends towards the normal (water is optically denser).
9. Refraction by Spherical Lenses
Convex lens

Converging

Bulges outward; thicker at the middle. Parallel rays meet at the principal focus on the other side. Focal length positive.

Concave lens

Diverging

Curved inward; thicker at the edges. Parallel rays appear to diverge from the principal focus on the same side. Focal length negative.

TermMeaning
Centres of curvature (C₁, C₂)Centres of the two spheres forming the lens surfaces
Principal axisLine through both centres of curvature
Optical centre (O)Central point of the lens; a ray through it passes without deviation
Principal foci (F₁, F₂)A lens has two foci, one on each side
Focal length (f)Distance from the optical centre to the principal focus
ApertureEffective diameter of the lens outline (taken small: thin lens)
  • A convex lens in sunlight forms a real image of the Sun at F; its distance from the lens gives the approximate focal length.
10. Image Formation by Lenses
Convex lens
Object positionImage positionSizeNature
At infinityAt F₂Highly diminished, point-sizedReal, inverted
Beyond 2F₁Between F₂ and 2F₂DiminishedReal, inverted
At 2F₁At 2F₂Same sizeReal, inverted
Between F₁ and 2F₁Beyond 2F₂EnlargedReal, inverted
At F₁At infinityImage not formed
Between F₁ and OSame side as the objectEnlargedVirtual, erect (magnifying glass)
Concave lens
Object positionImage positionSizeNature
At infinityAt F₁Highly diminished, point-sizedVirtual, erect
Between infinity and OBetween F₁ and ODiminishedVirtual, erect
Incident rayConvex lensConcave lens
Parallel to principal axisRefracts through the other focusAppears to diverge from the focus on the same side
Through focus (or directed towards it)Emerges parallel to axisEmerges parallel to axis
Through optical centrePasses undeviatedPasses undeviated
  • A concave lens always gives a virtual, erect, diminished image, whatever the object position.
  • For reading small print, use a convex lens of short focal length (5 cm); it acts as a magnifier when the object is within F.
  • If half a convex lens is covered, it still forms a complete image (but dimmer), because every part of the lens forms the image.
11. Lens Formula, Magnification and Power
Lens formula1/v − 1/u = 1/f   (distances from the optical centre; same sign convention as mirrors)
Magnificationm = h′/h = v/u   (note: no minus sign for lenses)
m negative → real, inverted; m positive → virtual, erect.
Power of a lensP = 1/f (f in metres)   SI unit: dioptre (D); 1 D = 1 m⁻¹
Convex: P positive. Concave: P negative.
Combination in contact: P = P₁ + P₂ + P₃ + …
Worked example 3 (concave lens)
f = −15 cm, v = −10 cm. 1/u = 1/v − 1/f = −1/10 + 1/15 = −1/30 → u = −30 cm. m = v/u = +0.33 (erect, virtual, one-third size).
Worked example 4 (convex lens)
h = +2.0 cm, f = +10 cm, u = −15 cm. 1/v = 1/u + 1/f = −1/15 + 1/10 = 1/30 → v = +30 cm (other side). m = v/u = −2, h′ = −4.0 cm: real, inverted, enlarged.
  • Power examples: +2.0 D → convex, f = +0.50 m. −2.5 D → concave, f = −0.40 m. Lens of f = 2 m (concave): P = −0.5 D.
  • Lenses of powers +2.0 D and +0.25 D in contact equal a single lens of +2.25 D.
  • Lens combinations are used in camera, microscope and telescope designs to reduce image defects.
12. Quick Revision
QuantityMirrorLens
Formula1/v + 1/u = 1/f1/v − 1/u = 1/f
Magnificationm = −v/um = v/u
f of concaveNegativeNegative
f of convexPositivePositive
Relation to Rf = R/2(P = 1/f)
Common mistakes:
• Using the wrong sign for f: a concave mirror has f negative; a concave lens also has f negative.
• Using the mirror magnification (−v/u) for lenses or the lens form (v/u) for mirrors.
• Putting u as positive; the object is always on the left, so u is negative.
• Forgetting to convert f to metres before finding power.
• Saying denser medium means higher mass density; it means higher refractive index.
• Saying a convex mirror forms real images; it always forms virtual, erect, diminished images.
• Drawing the refracted ray at the slab's second face bending the wrong way: it bends away from the normal when going from glass to air.